for each announcement you need another line here. 'The text you will see ingame when you call example 2', 'The text you will see ingame when you call example 1', If played without TrueTypeFont, this allows to make announcements that show tiles. Text accepts all ANSI symbols, even things like ©¥¤¢†‡‰, calling tiles from the tileset. COLOR_CYAN, COLOR_WHITE, COLOR_MAGENTA, COLOR_RED, COLOR_BLACK, COLOR_GREEN, COLOR_YELLOW, COLOR_GREY, COLOR_BLUE color accepts all color tokens that are valid in raws. you can do ~60 symbols before a line-break is added. You need the name of an announcement to call.') if your argument doesnt match the list above If not args then qerror("Needs an argument, for example: announcement golem") end If entity.entity_raw.code = arg then return entity end can also be called with syndrometrigger, for example for a disease system that does not clog up the combat log. needs to be called with autosyndrome, using a boiling rock with synclass:announcement. makes custom announcements, for example for important items/events that are created in workshops. Be bold with your edits, they're easy to undo! This top-post is generated automatically! You can edit it in markdown format if you think it's missing something. timestream - Multiplies the speed of calendar time by the specified value.add-exp - Adds a set amount of experience in a particular skill to a particular unit, and levels them up accordingly.show-speeds - Shows current speed and encumbrance for each citizen.show-dfhack-version - outputs dfhack release to the console (put it in your dfhack.init).show-cursed - list assumed name of any cursed dorfs.whosout - lists any dorfs who are not in any of the burrows passed as arguments.rubble_fluids command - Test driver and autoSyndrome command for the rubble_fluids module.rubble_fluids module - Functions for easy fluid and minecart interaction from Lua code.spawn unit - finally a central place for spawn unit script updates.DFHack spells - Set of scripts for more complex interaction based spells.Very small chance of triggering a demon attack. hfspit - Creates a pit under the target leading straight to the underworld.Options include fort members, pets, wild animals, invaders, merchants, and diplomats. exile - Sends units away into the wild.Can cause targets to explode at high enough values. slam - A simple script that slams a creature into the ground at a given velocity.construct-creature - Allows you to construct creatures with reactions that incorporate the reagent materials into the creature's body.points - Allows to pick any number of embark points.naturalSkills - Make sure creatures have their natural skills.callsiege - Causes a random siege, you can set a probability for this to happen.fovcommand - Executes a dfhack command on targets within the line of sight of an unit.trainskill - Raises the skill level of an unit.teleport - Allows simple teleportation of unit to position.Requires a SLAVE caste for currently played race. take-slave - Like hire-guard, but with more transformation.Probability Syndrome is probably better for most purposes. skillroll - Allows for skills to be considered when running Lua scripts.shapechange - Allows willful polymorph into arbitrary creature with filtering by ID or size.rip-heart - removes units heart for a better storage (usually kills in process).projectileExpansion - Allows a lot of stuff related to projectiles, such as explosions, syndrome addition and script running-on-creatures.Probability Syndrome - Run AutoSyndrome commands which honour reaction probabilities.Might do something funny next version, but nobody knows what exactly. moddableGods - Allows custom gods to be added as hist figures.itemsyndrome - Allows items to impart syndromes when equipped.instant transmission - Allows teleportation to units in adventure mode by adventurer.hackWish - Use a swanky GUI interface to create an item with any material and quality.Some of them are iffy, some don't work at all. df-ai - a script that plays alone in fortress mode.a - Print an announcement to the screen and the gamelog.Please add any you know about to this list: Here are a list of additional scripts for DFHack.
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